ChatSaver/ChatSaver.lua

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Lua
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ChatSaver = LibStub('AceAddon-3.0'):NewAddon('ChatSaver','AceConsole-3.0','AceHook-3.0','AceEvent-3.0')
local core = ChatSaver
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function core:OnInitialize()
if ChatSaverDB == nil then
core.firstrun = true
ChatSaverDB = {}
else
core.firstrun = false
end
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end
function core:OnEnable()
self:Hook('ToggleChatChannel','ToggleChatChannel',true)
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self:RegisterEvent('CHAT_MSG_CHANNEL_NOTICE','ProcessChannelChange')
if core.firstrun then
self:RegisterEvent('CHANNEL_UI_UPDATE','SetupChatSaver')
else
self:RegisterEvent('CHANNEL_UI_UPDATE','RejoinChannels')
end
end
--[[
-- CHANNEL FUNCTIONS
-- Because GetChannelName() and GetChannelDisplayInfo() are less
-- than good.
]] --
function core:GetChannelInfo(id)
local channelNumber,channelName = GetChannelName(id)
local channelTable = core:GetChannelTable()
if channelName == nil then
id = channelTable[id]
if id ~= nil then
channelNumber,channelName = GetChannelName(id)
end
end
return channelNumber,channelName,core:GetChannelCategory(channelNumber)
end
function core:GetChannelTable()
local channelList = { GetChannelList() }
local channelTable = {}
for i = 1,#channelList,2 do
channelTable[channelList[i]] = channelList[i + 1]
channelTable[channelList[i + 1]] = channelList[i]
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if type(channelList[i + 1]) == 'string' then
channelTable[channelList[i + 1]:lower()] = channelList[i]
end
end
return channelTable
end
function core:GetChannelCategory(number)
for i = 1,GetNumDisplayChannels(),1 do
local _,_,_,channelNumber,_,_,category = GetChannelDisplayInfo(i)
if channelNumber == number then
return category
end
end
end
--[[ EVENT FUNCTIONS ]] --
function core:ProcessChannelChange(_,message,_,_,_,_,_,_,index,name)
if message == 'YOU_JOINED' then
local number,_,category = core:GetChannelInfo(name)
if category == 'CHANNEL_CATEGORY_CUSTOM' then
ChatSaverDB[name] = {}
ChatSaverDB[name]['frames'] = {}
ChatSaverDB[name]['index'] = number
ChatSaverDB[name]['frames'][DEFAULT_CHAT_FRAME:GetID()] = true
end
elseif message == 'YOU_LEFT' then
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ChatSaverDB[name] = nil
end
end
function core:RejoinChannels(...)
local currentChannels = {}
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for i = 1,select('#',GetChannelList()) do
currentChannels[select(i,GetChannelList())] = true
end
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local sortedChannels = {}
for channel,_ in pairs(ChatSaverDB) do
table.insert(sortedChannels,channel)
end
table.sort(sortedChannels,function(a,b) return ChatSaverDB[a].index < ChatSaverDB[b].index end)
for _,channel in pairs(sortedChannels) do
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if currentChannels[channel] == nil then
JoinPermanentChannel(channel) -- does not place in chat frame properly
for index,_ in pairs(ChatSaverDB[channel].frames) do
ChatFrame_AddChannel(_G['ChatFrame'..index],channel)
end
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end
end
self:UnregisterEvent('CHANNEL_UI_UPDATE')
end
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function core:SetupChatSaver(...)
for frame = 1,NUM_CHAT_WINDOWS do
local chatWindowChannels = { GetChatWindowChannels(frame) }
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for i = 1,#chatWindowChannels,2 do
local number,name,category = core:GetChannelInfo(chatWindowChannels[i])
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if category == 'CHANNEL_CATEGORY_CUSTOM' then
if ChatSaverDB[name] == nil then
ChatSaverDB[name] = {}
ChatSaverDB[name]['frames'] = {}
ChatSaverDB[name]['index'] = number
end
ChatSaverDB[name]['frames'][frame] = true
end
end
end
self:UnregisterEvent('CHANNEL_UI_UPDATE')
end
--[[ HOOKED FUNCTIONS ]] --
function core:ToggleChatChannel(checked,channel)
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if ChatSaverDB[channel] == nil then
return
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end
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if checked then
ChatSaverDB[channel]['frames'][FCF_GetCurrentChatFrameID()] = true
else
ChatSaverDB[channel]['frames'][FCF_GetCurrentChatFrameID()] = nil
end
end