232 lines
6.9 KiB
Lua
232 lines
6.9 KiB
Lua
local core = LibStub("AceAddon-3.0"):GetAddon("AllTheLittleThings")
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local mod = core:NewModule("Potion Mail", "AceEvent-3.0")
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local db = core.db.profile[mod:GetName()]
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local defaults = {
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}
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local options = {
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}
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local potList = {
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["a"] = 58146, -- Golemblood
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["b"] = 58145, -- Tol'vir
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["c"] = 58090, -- Earthen
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["d"] = 58091, -- Volcanic
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["e"] = 57194, -- Concentration
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["f"] = 57192, -- Mythical
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}
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local mailQueue = {} -- used in /atlt pots
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function mod:OnInitialize()
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core:RegisterSlashCommand("AddPotions", "pots")
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self:RegisterEvent("MAIL_SHOW", "MailQueueCheck");
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self:RegisterEvent("MAIL_SUCCESS", "MailQueueCheck");
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end
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function mod:OnEnable()
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end
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function mod:AddPotions()
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-- get all guild members
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for i=1,GetNumGuildMembers() do
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local name, rank = GetGuildRosterInfo(i)
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name = name:lower()
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if rank == "Member" or rank == "Officer" or rank == "Guild Master" then
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if mailQueue[name] == nil then
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mailQueue[name] = {}
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end
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end
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end
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-- parse
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msg:gsub("([^%d%s]+)(%d+)(%w)", function(name, ct, type)
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local typeRef = potList[type]
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name = name:lower()
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ct = tonumber(ct)
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if typeRef and ct then
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for i,_ in pairs(mailQueue) do
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if i:match("^"..name) then
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mailQueue[i][typeRef] = ct
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print(format("Queued %dx |Hitem:%d|h[%s]|h for %s", ct, typeRef, GetItemInfo("item:"..typeRef), i))
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end
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end
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end
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end)
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-- cleanup array
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for name,data in pairs(mailQueue) do
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local ct = 0
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for i,v in pairs(data) do
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ct = ct + v
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end
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if ct == 0 then
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mailQueue[name] = nil
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end
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end
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end
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--[[ Things to do here still:
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- remove debug
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- consumables.php: group names together in slash args
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- consumables.php: split slash by pots?
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- if we don't have mats for this player, move to end of queue
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- use a flag of sorts to keep track of who was moved and who was not; reset flags on... mailbox close? this way we don't keep going through the queue over and over at the end
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- change data structure to numerical array (so we can move to the end)
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- change subject line to include amount
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- the lowercase first letter bugs me
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- do check when parsing slash command to make sure there are no ambiguous targets (Eternal/Eternity)
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- compress slash command more:
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limit to first 4 letters (chir40d, chir->chira)? 3 may be possible but has higher collisions
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allow for chaining (chira40d2e6f - 40d, 2e, 6f)?
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include length of name after characters *in hex* (chi540d - "chira" has length of 5)
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- re-consolidate stacks at the end of the queue
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- add a command to display how much left of each is needed vs how much you have
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]]
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local mailQueueTimer
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function core:MailQueueCheck(caller, passData)
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local name,data = next(mailQueue)
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if not data then
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return -- no need to process queue
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end
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local delay = 0.5
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if caller == "MAIL_SUCCESS" then
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-- MAIL_SUCCESS fires on open too, so going to make sure we're looking at a Send Mail screen
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if MailFrame.selectedTab ~= 2 then
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return
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end
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end
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if mailQueueTimer then
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self:CancelTimer(mailQueueTimer, true)
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end
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-- slight pause to allow for items to disappear
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mailQueueTimer = self:ScheduleTimer(function()
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do
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self:Print(caller)
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-- return
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end
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-- find all slots for splitting onto
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local emptySlots = {}
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for bag=0,NUM_BAG_SLOTS do
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local free = GetContainerFreeSlots(bag)
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for _,slot in ipairs(free) do
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table.insert(emptySlots, bag*100+slot)
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end
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end
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-- need to keep track of what to push to Send Mail window when the item lock clears
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local pushQueue = {}
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local checkItemLock = function(_, bagID, slotID)
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local globalID = bagID*100+slotID
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self:Print("ITEM_LOCK_CHANGED fired", globalID)
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if pushQueue[globalID] then
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local _, _, locked = GetContainerItemInfo(bagID, slotID)
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if not locked then
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PickupContainerItem(bagID, slotID)
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ClickSendMailItemButton()
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pushQueue[globalID] = nil
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-- if our queue is empty
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if not next(pushQueue) then
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self:UnregisterEvent("ITEM_LOCK_CHANGED")
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self:Print("Unregistering ITEM_LOCK_CHANGED")
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end
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end
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end
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end
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local initializeQueue = function()
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self:RegisterEvent("ITEM_LOCK_CHANGED", checkItemLock)
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self:Print("Registering ITEM_LOCK_CHANGED")
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end
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-- swap tabs if we need to
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if MailFrame.selectedTab ~= 2 then
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MailFrameTab_OnClick(MailFrame, 2)
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end
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ClearSendMail()
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-- set name
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SendMailNameEditBox:SetText(name)
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-- fill out shit
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for item,ct in pairs(data) do
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print("--------- NEXT ITEM:", item)
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if ct > 0 then
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local inv = GetItemCount(item)
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print("Checking item count:", inv, ct, inv<ct)
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if inv < ct then
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-- we don't have enough. abort.
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core:Print(format("We don't have enough |Hitem:%d|h[%s]|h for %s. Needed %d; have %d.", item, GetItemInfo("item:"..item), name, ct, inv))
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ClearSendMail()
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return
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end
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-- find container slot with item
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for bag=0,NUM_BAG_SLOTS do
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-- check if we're done
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if ct > 0 then
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for slot=1,GetContainerNumSlots(bag) do
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-- make sure the item we want is this slot
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if GetContainerItemID(bag, slot) == item then
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local _, slotCt, locked = GetContainerItemInfo(bag, slot)
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print("LOOP", GetItemInfo("item:"..item), slotCt, "/", ct, locked)
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if locked then
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-- the item is locked for whatever reason. abort?
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self:Message("|Hitem:%d|h[%s]|h in bag %d, slot %d is locked.", item, GetItemInfo("item:"..item), bag, slot)
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return
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else
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-- if item too many; find empty spot to dump extras
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if slotCt > ct then
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-- check to make sure we can split
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if #emptySlots == 0 then
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print("Not enough bag space to split. Aborting.")
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ClearSendMail()
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core:CancelAllTimers()
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return
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end
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-- pop empty slot off the list
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local extraSpace = table.remove(emptySlots)
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local extraBag, extraSlot = floor(extraSpace/100), extraSpace % 100
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-- split and place
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print("splitting", bag, slot, slotCt-ct)
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SplitContainerItem(bag, slot, slotCt-ct)
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print("extras at", extraBag, extraSlot)
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PickupContainerItem(extraBag, extraSlot) -- place
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-- check when lock is clear
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if not next(pushQueue) then
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initializeQueue()
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end
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pushQueue[bag*100+slot] = true -- register source as push target
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ct = 0
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break
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else
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-- item should have enough
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print("adding to mail", bag, slot, ct, slotCt, ct-slotCt)
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PickupContainerItem(bag, slot)
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ClickSendMailItemButton()
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ct = ct - slotCt
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print("and after", ct)
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if ct == 0 then
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break
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end
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end
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end
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end
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end
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end
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end
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end
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end
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-- click send
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mailQueue[name] = nil
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-- self:ScheduleTimer(function()
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-- self.mailQueue[name] = nil
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-- ClearSendMail()
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-- self:MailQueueCheck()
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-- end, 5)
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mailQueueTimer = nil
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end, delay)
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end
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