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Add current item level to item level tooltip in Paper Doll frame.

This commit is contained in:
Andrew Tomaka 2011-09-27 07:52:27 -04:00
parent c01267f550
commit fcdfe1ba1f

View file

@ -89,6 +89,9 @@ function mod:OnEnable()
-- louder LFD sound -- louder LFD sound
self:RegisterEvent("LFG_PROPOSAL_SHOW"); self:RegisterEvent("LFG_PROPOSAL_SHOW");
-- item level
self:SecureHook("PaperDollFrame_SetItemLevel")
end end
-- Slash Commands -------------------------------------------------------------- -- Slash Commands --------------------------------------------------------------
@ -362,3 +365,33 @@ function SetItemRef(id, text, button, chatFrame, ...)
SetItemRefHook(id, text, button, chatFrame, ...) SetItemRefHook(id, text, button, chatFrame, ...)
end end
-- Equipped Item Level in Paper Doll -------------------------------------------
function mod:PaperDollFrame_SetItemLevel(frame, unit)
local itemLevel, currentItemLevel, itemCount = 0, 0, 0
local itemLevelText
if unit ~= 'player' then
return
end
itemLevel = GetAverageItemLevel()
for slot = 1, 18 do
local item = GetInventoryItemLink("player", slot)
if item ~= nil then
_, _, quality, iLevel = GetItemInfo(item)
if quality > 3 then
currentItemLevel = currentItemLevel + iLevel
elseif quality > 2 then
currentItemLevel = currentItemLevel + iLevel - 13
end
itemCount = itemCount + 1
end
end
itemLevelText = _G[frame:GetName()..'StatText']
itemLevelText:SetText(floor(currentItemLevel / itemCount) .. ' (' .. floor(itemLevel) .. ')')
end