Add current item level to item level tooltip in Paper Doll frame.
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@ -89,6 +89,9 @@ function mod:OnEnable()
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-- louder LFD sound
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-- louder LFD sound
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self:RegisterEvent("LFG_PROPOSAL_SHOW");
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self:RegisterEvent("LFG_PROPOSAL_SHOW");
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-- item level
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self:SecureHook("PaperDollFrame_SetItemLevel")
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end
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end
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-- Slash Commands --------------------------------------------------------------
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-- Slash Commands --------------------------------------------------------------
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@ -362,3 +365,33 @@ function SetItemRef(id, text, button, chatFrame, ...)
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SetItemRefHook(id, text, button, chatFrame, ...)
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SetItemRefHook(id, text, button, chatFrame, ...)
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end
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end
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-- Equipped Item Level in Paper Doll -------------------------------------------
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function mod:PaperDollFrame_SetItemLevel(frame, unit)
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local itemLevel, currentItemLevel, itemCount = 0, 0, 0
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local itemLevelText
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if unit ~= 'player' then
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return
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end
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itemLevel = GetAverageItemLevel()
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for slot = 1, 18 do
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local item = GetInventoryItemLink("player", slot)
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if item ~= nil then
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_, _, quality, iLevel = GetItemInfo(item)
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if quality > 3 then
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currentItemLevel = currentItemLevel + iLevel
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elseif quality > 2 then
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currentItemLevel = currentItemLevel + iLevel - 13
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end
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itemCount = itemCount + 1
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end
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end
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itemLevelText = _G[frame:GetName()..'StatText']
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itemLevelText:SetText(floor(currentItemLevel / itemCount) .. ' (' .. floor(itemLevel) .. ')')
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end
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