Potion queues save between sessions and are only removed on a successful send
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8df75073fa
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1 changed files with 84 additions and 31 deletions
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@ -1,8 +1,9 @@
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local core = LibStub("AceAddon-3.0"):GetAddon("AllTheLittleThings")
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local core = LibStub("AceAddon-3.0"):GetAddon("AllTheLittleThings")
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local mod = core:NewModule("PotionMail", "AceEvent-3.0", "AceTimer-3.0")
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local mod = core:NewModule("PotionMail", "AceEvent-3.0", "AceTimer-3.0", "AceHook-3.0")
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local db
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local db
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local defaults = {
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local defaults = {
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mailQueue = {}, -- used to store potion information per character
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}
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}
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local options = {
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local options = {
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}
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}
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@ -15,59 +16,61 @@ local potList = {
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["e"] = 57194, -- Concentration
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["e"] = 57194, -- Concentration
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["f"] = 57192, -- Mythical
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["f"] = 57192, -- Mythical
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}
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}
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local mailQueue = {} -- used in /atlt pots
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local guildColors = {} -- for printing names in color
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local guildColors = {} -- for printing names in color
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local currentSender -- the current person you are sending to
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function mod:OnInitialize()
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function mod:OnInitialize()
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self:RegisterOptions(options, defaults, function(d) db=d end)
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self:RegisterSlashCommand("AddPotions", "pots")
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self:RegisterSlashCommand("AddPotions", "pots")
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self:RegisterSlashCommand("PrintPotions", "pp")
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self:RegisterSlashCommand("PrintPotions", "pp")
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self:RegisterSlashCommand("ClearPotions", "cp")
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end
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end
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function mod:OnEnable()
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function mod:OnEnable()
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self:RegisterEvent("MAIL_SHOW", "MailQueueCheck");
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-- We use MAIL_SUCCESS instead of MAIL_SEND_SUCCESS because the latter fires on ClearSendMail() which we call
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self:RegisterEvent("MAIL_SUCCESS", "MailQueueCheck");
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self:RegisterEvent("MAIL_SUCCESS", "MailQueueCheck");
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self:RegisterEvent("MAIL_SHOW", "MailQueueCheck");
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self:RegisterEvent("MAIL_CLOSED", function() currentSender = nil end); -- clear the sender
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self:Hook("SendMail", true)
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self:CacheGuild()
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end
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end
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function mod:AddPotions(msg)
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function mod:CacheGuild()
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-- get all guild members
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-- get all guild members
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for i=1,GetNumGuildMembers() do
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for i=1,GetNumGuildMembers() do
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local name, rank = GetGuildRosterInfo(i)
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local name, rank = GetGuildRosterInfo(i)
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name = name:lower()
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name = name:lower()
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if rank == "Member" or rank == "Officer" or rank == "Guild Master" then
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if rank == "Member" or rank == "Officer" or rank == "Guild Master" then
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if mailQueue[name] == nil then
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mailQueue[name] = {}
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guildColors[name] = RAID_CLASS_COLORS[select(11, GetGuildRosterInfo(i))]
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guildColors[name] = RAID_CLASS_COLORS[select(11, GetGuildRosterInfo(i))]
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if db.mailQueue[name] == nil then
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db.mailQueue[name] = {}
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end
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end
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end
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end
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end
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end
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end
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function mod:AddPotions(msg)
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-- Call again in case we removed some during potion distribution and added later
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self:CacheGuild()
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-- parse
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-- parse
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msg:gsub("([^%d%s]+)(%d+)(%w)", function(name, ct, type)
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msg:gsub("([^%d%s]+)(%d+)(%w)", function(name, ct, type)
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local typeRef = potList[type]
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local typeRef = potList[type]
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name = name:lower()
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name = name:lower()
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ct = tonumber(ct)
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ct = tonumber(ct)
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if typeRef and ct then
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if typeRef and ct then
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for i,_ in pairs(mailQueue) do
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for i,_ in pairs(db.mailQueue) do
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if i:match("^"..name) then
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if i:match("^"..name) then
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mailQueue[i][typeRef] = ct
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db.mailQueue[i][typeRef] = ct
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-- print(format("Queued %dx %s for %s", ct, self:Link(typeRef), i))
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-- print(format("Queued %dx %s for %s", ct, self:Link(typeRef), i))
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end
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end
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end
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end
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end
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end
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end)
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end)
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-- cleanup array
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for name,data in pairs(mailQueue) do
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local ct = 0
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for i,v in pairs(data) do
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ct = ct + v
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end
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if ct == 0 then
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mailQueue[name] = nil
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end
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end
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end
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end
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--[[ Things to do here still:
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--[[ Things to do here still:
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- remove debug
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- consumables.php: group names together in slash args
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- consumables.php: group names together in slash args
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- consumables.php: split slash by pots?
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- consumables.php: split slash by pots?
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- if we don't have mats for this player, move to end of queue
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- if we don't have mats for this player, move to end of queue
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@ -84,19 +87,42 @@ end
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- add a command to display how much left of each is needed vs how much you have
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- add a command to display how much left of each is needed vs how much you have
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]]
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]]
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local mailQueueTimer
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local mailQueueTimer
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function mod:MailQueueCheck(caller, passData)
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function mod:MailQueueCheck(caller)
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local name,data = next(mailQueue)
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-- First do some preliminary checks
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if not data then
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return -- no need to process queue
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end
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local delay = 0.5
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if caller == "MAIL_SUCCESS" then
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if caller == "MAIL_SUCCESS" then
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-- MAIL_SUCCESS fires on open too, so going to make sure we're looking at a Send Mail screen
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-- MAIL_SUCCESS fires on open too, so going to make sure we're looking at a Send Mail screen
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if MailFrame.selectedTab ~= 2 then
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if MailFrame.selectedTab ~= 2 then
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return
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return
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end
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end
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-- if we have a currentSender, remove them from the queue
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if currentSender then
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db.mailQueue[currentSender] = nil
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end
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end
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end
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-- Get our potion
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local name,data = next(db.mailQueue)
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if not data then
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return -- no need to process queue
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end
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-- check to make sure there are more than 0 left
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local done = true
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for _,n in pairs(data) do
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if n > 0 then
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done = false
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break
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end
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end
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-- if there are none left, delete and re-call
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if done then
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db.mailQueue[name] = nil
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self:MailQueueCheck(caller)
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return
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end
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local delay = 0.5
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if mailQueueTimer then
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if mailQueueTimer then
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self:CancelTimer(mailQueueTimer, true)
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self:CancelTimer(mailQueueTimer, true)
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end
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end
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@ -174,7 +200,7 @@ function mod:MailQueueCheck(caller, passData)
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-- print("LOOP", GetItemInfo("item:"..item), slotCt, "/", ct, locked)
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-- print("LOOP", GetItemInfo("item:"..item), slotCt, "/", ct, locked)
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if locked then
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if locked then
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-- the item is locked for whatever reason. abort?
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-- the item is locked for whatever reason. abort?
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self:Message("%s in bag %d, slot %d is locked.", self:Link(item), bag, slot)
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self:Print(format("%s in bag %d, slot %d is locked.", self:Link(item), bag, slot))
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return
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return
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else
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else
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-- if item too many; find empty spot to dump extras
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-- if item too many; find empty spot to dump extras
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@ -222,9 +248,9 @@ function mod:MailQueueCheck(caller, passData)
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end
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end
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-- click send
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-- click send
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mailQueue[name] = nil
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currentSender = name
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-- self:ScheduleTimer(function()
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-- self:ScheduleTimer(function()
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-- mailQueue[name] = nil
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-- db.mailQueue[name] = nil
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-- ClearSendMail()
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-- ClearSendMail()
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-- self:MailQueueCheck()
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-- self:MailQueueCheck()
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-- end, 5)
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-- end, 5)
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@ -234,17 +260,44 @@ function mod:MailQueueCheck(caller, passData)
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end
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end
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function mod:PrintPotions()
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function mod:PrintPotions()
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for name,details in pairs(mailQueue) do
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local totals = {}
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for name,details in pairs(db.mailQueue) do
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print(("|cff%02x%02x%02x%s|r:"):format(guildColors[name].r*255, guildColors[name].g*255, guildColors[name].b*255, name:gsub("^(.)(.*)$", function(f, rest)
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print(("|cff%02x%02x%02x%s|r:"):format(guildColors[name].r*255, guildColors[name].g*255, guildColors[name].b*255, name:gsub("^(.)(.*)$", function(f, rest)
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return string.upper(f) .. rest
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return string.upper(f) .. rest
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end)))
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end)))
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for pot,n in pairs(details) do
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for pot,n in pairs(details) do
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print((" %s: %d"):format(self:Link(pot, true), n))
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print((" %s: %d"):format(self:Link(pot, true), n))
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totals[pot] = (totals[pot] or 0) + n
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end
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end
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end
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end
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if not next(totals) then
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self:Print("Potion queue is empty")
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return
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end
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-- print totals and what we have in bags
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print("Total:")
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for pot,n in pairs(totals) do
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local have = GetItemCount(pot)
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print((" %s: |cff%s%d / %d|r"):format(self:Link(pot, true), have >= n and "00ff00" or "ff0000", have, n))
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end
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end
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function mod:ClearPotions()
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db.mailQueue = {}
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end
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end
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function mod:Link(id, icon)
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function mod:Link(id, icon)
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icon = icon and ("|T%s:0|t"):format((select(10, GetItemInfo(id)))) or ""
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icon = icon and ("|T%s:0|t"):format((select(10, GetItemInfo(id)))) or ""
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return ("%s|Hitem:%d|h[%s]|h"):format(icon, id, (GetItemInfo(id)))
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return ("%s|Hitem:%d|h[%s]|h"):format(icon, id, (GetItemInfo(id)))
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end
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end
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-- Double check when we try to send that we are sending to our auto-person,
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-- otherwise it was not part of this addon and should not be removed from the
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-- queue
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function mod:SendMail(recipient)
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if currentSender and recipient:lower() ~= currentSender:lower() then
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currentSender = nil
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end
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end
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