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Potion queues save between sessions and are only removed on a successful send

This commit is contained in:
pigmonkey 2011-09-03 16:17:41 -04:00
parent 8df75073fa
commit 9f69520833
1 changed files with 84 additions and 31 deletions

View File

@ -1,8 +1,9 @@
local core = LibStub("AceAddon-3.0"):GetAddon("AllTheLittleThings")
local mod = core:NewModule("PotionMail", "AceEvent-3.0", "AceTimer-3.0")
local mod = core:NewModule("PotionMail", "AceEvent-3.0", "AceTimer-3.0", "AceHook-3.0")
local db
local defaults = {
mailQueue = {}, -- used to store potion information per character
}
local options = {
}
@ -15,59 +16,61 @@ local potList = {
["e"] = 57194, -- Concentration
["f"] = 57192, -- Mythical
}
local mailQueue = {} -- used in /atlt pots
local guildColors = {} -- for printing names in color
local currentSender -- the current person you are sending to
function mod:OnInitialize()
self:RegisterOptions(options, defaults, function(d) db=d end)
self:RegisterSlashCommand("AddPotions", "pots")
self:RegisterSlashCommand("PrintPotions", "pp")
self:RegisterSlashCommand("ClearPotions", "cp")
end
function mod:OnEnable()
-- We use MAIL_SUCCESS instead of MAIL_SEND_SUCCESS because the latter fires on ClearSendMail() which we call
self:RegisterEvent("MAIL_SUCCESS", "MailQueueCheck");
self:RegisterEvent("MAIL_SHOW", "MailQueueCheck");
self:RegisterEvent("MAIL_SUCCESS", "MailQueueCheck");
self:RegisterEvent("MAIL_CLOSED", function() currentSender = nil end); -- clear the sender
self:Hook("SendMail", true)
self:CacheGuild()
end
function mod:AddPotions(msg)
function mod:CacheGuild()
-- get all guild members
for i=1,GetNumGuildMembers() do
local name, rank = GetGuildRosterInfo(i)
name = name:lower()
if rank == "Member" or rank == "Officer" or rank == "Guild Master" then
if mailQueue[name] == nil then
mailQueue[name] = {}
guildColors[name] = RAID_CLASS_COLORS[select(11, GetGuildRosterInfo(i))]
guildColors[name] = RAID_CLASS_COLORS[select(11, GetGuildRosterInfo(i))]
if db.mailQueue[name] == nil then
db.mailQueue[name] = {}
end
end
end
end
function mod:AddPotions(msg)
-- Call again in case we removed some during potion distribution and added later
self:CacheGuild()
-- parse
msg:gsub("([^%d%s]+)(%d+)(%w)", function(name, ct, type)
local typeRef = potList[type]
name = name:lower()
ct = tonumber(ct)
if typeRef and ct then
for i,_ in pairs(mailQueue) do
for i,_ in pairs(db.mailQueue) do
if i:match("^"..name) then
mailQueue[i][typeRef] = ct
db.mailQueue[i][typeRef] = ct
-- print(format("Queued %dx %s for %s", ct, self:Link(typeRef), i))
end
end
end
end)
-- cleanup array
for name,data in pairs(mailQueue) do
local ct = 0
for i,v in pairs(data) do
ct = ct + v
end
if ct == 0 then
mailQueue[name] = nil
end
end
end
--[[ Things to do here still:
- remove debug
- consumables.php: group names together in slash args
- consumables.php: split slash by pots?
- if we don't have mats for this player, move to end of queue
@ -84,19 +87,42 @@ end
- add a command to display how much left of each is needed vs how much you have
]]
local mailQueueTimer
function mod:MailQueueCheck(caller, passData)
local name,data = next(mailQueue)
if not data then
return -- no need to process queue
end
local delay = 0.5
function mod:MailQueueCheck(caller)
-- First do some preliminary checks
if caller == "MAIL_SUCCESS" then
-- MAIL_SUCCESS fires on open too, so going to make sure we're looking at a Send Mail screen
if MailFrame.selectedTab ~= 2 then
return
end
-- if we have a currentSender, remove them from the queue
if currentSender then
db.mailQueue[currentSender] = nil
end
end
-- Get our potion
local name,data = next(db.mailQueue)
if not data then
return -- no need to process queue
end
-- check to make sure there are more than 0 left
local done = true
for _,n in pairs(data) do
if n > 0 then
done = false
break
end
end
-- if there are none left, delete and re-call
if done then
db.mailQueue[name] = nil
self:MailQueueCheck(caller)
return
end
local delay = 0.5
if mailQueueTimer then
self:CancelTimer(mailQueueTimer, true)
end
@ -174,7 +200,7 @@ function mod:MailQueueCheck(caller, passData)
-- print("LOOP", GetItemInfo("item:"..item), slotCt, "/", ct, locked)
if locked then
-- the item is locked for whatever reason. abort?
self:Message("%s in bag %d, slot %d is locked.", self:Link(item), bag, slot)
self:Print(format("%s in bag %d, slot %d is locked.", self:Link(item), bag, slot))
return
else
-- if item too many; find empty spot to dump extras
@ -222,9 +248,9 @@ function mod:MailQueueCheck(caller, passData)
end
-- click send
mailQueue[name] = nil
currentSender = name
-- self:ScheduleTimer(function()
-- mailQueue[name] = nil
-- db.mailQueue[name] = nil
-- ClearSendMail()
-- self:MailQueueCheck()
-- end, 5)
@ -234,17 +260,44 @@ function mod:MailQueueCheck(caller, passData)
end
function mod:PrintPotions()
for name,details in pairs(mailQueue) do
local totals = {}
for name,details in pairs(db.mailQueue) do
print(("|cff%02x%02x%02x%s|r:"):format(guildColors[name].r*255, guildColors[name].g*255, guildColors[name].b*255, name:gsub("^(.)(.*)$", function(f, rest)
return string.upper(f) .. rest
end)))
for pot,n in pairs(details) do
print((" %s: %d"):format(self:Link(pot, true), n))
totals[pot] = (totals[pot] or 0) + n
end
end
if not next(totals) then
self:Print("Potion queue is empty")
return
end
-- print totals and what we have in bags
print("Total:")
for pot,n in pairs(totals) do
local have = GetItemCount(pot)
print((" %s: |cff%s%d / %d|r"):format(self:Link(pot, true), have >= n and "00ff00" or "ff0000", have, n))
end
end
function mod:ClearPotions()
db.mailQueue = {}
end
function mod:Link(id, icon)
icon = icon and ("|T%s:0|t"):format((select(10, GetItemInfo(id)))) or ""
return ("%s|Hitem:%d|h[%s]|h"):format(icon, id, (GetItemInfo(id)))
end
-- Double check when we try to send that we are sending to our auto-person,
-- otherwise it was not part of this addon and should not be removed from the
-- queue
function mod:SendMail(recipient)
if currentSender and recipient:lower() ~= currentSender:lower() then
currentSender = nil
end
end