Add item level to inspect frame #15
1 changed files with 33 additions and 0 deletions
33
MyAddon.lua
33
MyAddon.lua
|
@ -38,11 +38,44 @@ MyAddon.slots = {
|
|||
"HeadSlot", "ShoulderSlot", "ChestSlot", "WristSlot", "HandsSlot",
|
||||
"WaistSlot", "LegsSlot", "FeetSlot", "MainHandSlot", "SecondaryHandSlot"
|
||||
}
|
||||
inspectInitialized = false
|
||||
local InspectFontStrings = {}
|
||||
|
||||
function MyAddon.OnEvent(self, event, ...)
|
||||
events[event](self, ...)
|
||||
end
|
||||
|
||||
function GetUnitFromGuid(guid)
|
||||
if UnitGUID("target") == guid then return "target"
|
||||
elseif IsInRaid() then
|
||||
for i = 1, MAX_RAID_MEMBERS do
|
||||
if UnitGUID("raid"..i) == guid then return "raid"..i end
|
||||
end
|
||||
elseif IsInGroup() then
|
||||
for i = 1, MAX_PARTY_MEMBERS do
|
||||
if UnitGUID("party"..i) == guid then return "party"..i end
|
||||
end
|
||||
else return nil end
|
||||
end
|
||||
|
||||
function events:INSPECT_READY(guid)
|
||||
if not inspectInitialized and InspectFrame then
|
||||
InspectFontStrings["itemLevel"] = InspectFrame:CreateFontString(nil, "OVERLAY")
|
||||
InspectFontStrings["itemLevel"]:SetPoint("BOTTOMRIGHT", -5, 5)
|
||||
InspectFontStrings["itemLevel"]:SetFont("Fonts\\FRIZQT__.ttf", 24, "OUTLINE")
|
||||
InspectFontStrings["itemLevel"]:SetTextColor(1, 1, 1)
|
||||
|
||||
inspectInitialized = true
|
||||
end
|
||||
|
||||
|
||||
unit = GetUnitFromGuid(guid)
|
||||
if unit and CanInspect(unit) then
|
||||
local itemLevel = C_PaperDollInfo.GetInspectItemLevel(unit)
|
||||
InspectFontStrings["itemLevel"]:SetText(itemLevel)
|
||||
end
|
||||
end
|
||||
|
||||
function events:GOSSIP_SHOW()
|
||||
local isNecroticWake = GetZoneText() == 'The Necrotic Wake'
|
||||
local isSteward = GetUnitName('npc') == 'Steward'
|
||||
|
|
Loading…
Reference in a new issue