Add item level to inspect frame #15
1 changed files with 6 additions and 5 deletions
11
MyAddon.lua
11
MyAddon.lua
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@ -55,9 +55,6 @@ function GetUnitFromGuid(guid)
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end
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end
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function events:INSPECT_READY(guid)
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function events:INSPECT_READY(guid)
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local itemLevel = C_PaperDollInfo.GetInspectItemLevel(GetUnitFromGuid(guid))
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print(itemLevel)
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if not inspectInitialized then
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if not inspectInitialized then
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print("initializing")
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print("initializing")
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InspectFontStrings["itemLevel"] = InspectFrame:CreateFontString(nil, "OVERLAY")
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InspectFontStrings["itemLevel"] = InspectFrame:CreateFontString(nil, "OVERLAY")
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@ -68,8 +65,12 @@ function events:INSPECT_READY(guid)
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inspectInitialized = true
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inspectInitialized = true
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end
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end
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InspectFontStrings["itemLevel"]:SetText(itemLevel)
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print(InspectFontStrings["itemLevel"]:GetText())
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unit = GetUnitFromGuid(guid)
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if unit then
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local itemLevel = C_PaperDollInfo.GetInspectItemLevel(unit)
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InspectFontStrings["itemLevel"]:SetText(itemLevel)
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end
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end
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end
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function events:GOSSIP_SHOW()
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function events:GOSSIP_SHOW()
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