Add item level to inspect frame #15
1 changed files with 1 additions and 1 deletions
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@ -59,7 +59,7 @@ function GetUnitFromGuid(guid)
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end
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end
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function events:INSPECT_READY(guid)
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function events:INSPECT_READY(guid)
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if not inspectInitialized then
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if not inspectInitialized and InspectFrame then
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InspectFontStrings["itemLevel"] = InspectFrame:CreateFontString(nil, "OVERLAY")
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InspectFontStrings["itemLevel"] = InspectFrame:CreateFontString(nil, "OVERLAY")
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InspectFontStrings["itemLevel"]:SetPoint("BOTTOMRIGHT", -5, 5)
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InspectFontStrings["itemLevel"]:SetPoint("BOTTOMRIGHT", -5, 5)
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InspectFontStrings["itemLevel"]:SetFont("Fonts\\FRIZQT__.ttf", 24, "OUTLINE")
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InspectFontStrings["itemLevel"]:SetFont("Fonts\\FRIZQT__.ttf", 24, "OUTLINE")
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