Automatically activate NW goliath #11
1 changed files with 34 additions and 0 deletions
34
MyAddon.lua
34
MyAddon.lua
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@ -9,6 +9,18 @@ StaticPopupDialogs["REPAIR_ALERT"] = {
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preferredIndex = 3
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}
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StaticPopupDialogs["GOLIATH_MISSING"] = {
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text = "Option to repair goliath not found; move closer",
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button1 = "Ok",
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OnAccept = function()
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C_GossipInfo.CloseGossip()
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end,
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timeout = 5,
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whileDead = false,
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hideOnEscape = true,
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preferredIndex = 3
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}
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MyAddon.keyItemID = 180653
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MyAddon.taunts = {
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[56222] = true, -- Dark Command
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@ -27,6 +39,13 @@ function MyAddon.OnEvent(self, event, ...)
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events[event](self, ...)
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end
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function events:GOSSIP_SHOW()
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local isNecroticWake = GetZoneText() == 'The Necrotic Wake'
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local isSteward = GetUnitName('npc') == 'Steward'
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if isNecroticWake and isSteward then MyAddon.activateGoliath() end
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end
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function events:CHAT_MSG_PARTY_LEADER(message, ...)
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if message == '!keys' then
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MyAddon.announceKey()
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@ -102,6 +121,21 @@ function MyAddon.announceTaunts(...)
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print(message)
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end
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function MyAddon.activateGoliath()
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options = C_GossipInfo.GetOptions()
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found = false
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for k, v in pairs(options) do
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if v['name'] == 'Can you reactivate this goliath?' then
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found = true
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C_GossipInfo.SelectOption(k)
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break
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end
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end
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if not found then StaticPopup_Show("GOLIATH_MISSING") end
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end
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function MyAddon.needsRepair()
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local slots = {
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"HeadSlot", "ShoulderSlot", "ChestSlot", "WristSlot", "HandsSlot",
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