ATAddons/ATMe/ATMe.lua

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local f, ATMe, events = CreateFrame("Frame"), {}, {}
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StaticPopupDialogs["REPAIR_ALERT"] = {
text = "Remember to repair your gear",
button1 = "Ok",
timeout = 10,
whileDead = false,
hideOnEscape = true,
preferredIndex = 3
}
StaticPopupDialogs["GOLIATH_MISSING"] = {
text = "Option to repair goliath not found; move closer",
button1 = "Ok",
OnAccept = function()
C_GossipInfo.CloseGossip()
end,
timeout = 5,
whileDead = false,
hideOnEscape = true,
preferredIndex = 3
}
SLASH_ATME1 = "/ta"
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ATMe.keyItemID = 180653
ATMe.taunts = {
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[56222] = true, -- Dark Command
[51399] = true, -- Death Grip
[185245] = true, -- Torment
[6795] = true, -- Growl
[115546] = true, -- Provke
[62124] = true, -- Hand of Reckoning
[355] = true, -- Taunt
[1161] = true, -- Challenging Shout
[204079] = true -- Final Stand
}
ATMe.slots = {
"HeadSlot", "ShoulderSlot", "ChestSlot", "WristSlot", "HandsSlot",
"WaistSlot", "LegsSlot", "FeetSlot", "MainHandSlot", "SecondaryHandSlot"
}
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inspectInitialized = false
local InspectFontStrings = {}
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function ATMe.SlashHandler(cmd)
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if cmd == "frames" then
ATMe.moveFrames()
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end
end
function ATMe.OnEvent(self, event, ...)
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events[event](self, ...)
end
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function GetUnitFromGuid(guid)
if UnitGUID("target") == guid then return "target"
elseif IsInRaid() then
for i = 1, MAX_RAID_MEMBERS do
if UnitGUID("raid"..i) == guid then return "raid"..i end
end
elseif IsInGroup() then
for i = 1, MAX_PARTY_MEMBERS do
if UnitGUID("party"..i) == guid then return "party"..i end
end
else return nil end
end
function events:INSPECT_READY(guid)
if not inspectInitialized and InspectFrame then
InspectFontStrings["itemLevel"] = InspectFrame:CreateFontString(nil, "OVERLAY")
InspectFontStrings["itemLevel"]:SetPoint("BOTTOMRIGHT", -5, 5)
InspectFontStrings["itemLevel"]:SetFont("Fonts\\FRIZQT__.ttf", 24, "OUTLINE")
InspectFontStrings["itemLevel"]:SetTextColor(1, 1, 1)
inspectInitialized = true
end
unit = GetUnitFromGuid(guid)
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if unit and CanInspect(unit) and inspectInitialized then
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local itemLevel = C_PaperDollInfo.GetInspectItemLevel(unit)
InspectFontStrings["itemLevel"]:SetText(itemLevel)
end
end
function events:GOSSIP_SHOW()
local isNecroticWake = GetZoneText() == 'The Necrotic Wake'
local isSteward = GetUnitName('npc') == 'Steward'
if isNecroticWake and isSteward then ATMe.activateGoliath() end
end
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function events:CHAT_MSG_PARTY_LEADER(message, ...)
if message == '!keys' then
ATMe.announceKey()
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end
end
function events:CHAT_MSG_PARTY(message, ...)
if message == '!keys' then
ATMe.announceKey()
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end
end
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function events:COMBAT_LOG_EVENT_UNFILTERED(...)
ATMe.announceTaunts(CombatLogGetCurrentEventInfo())
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end
function events:MERCHANT_SHOW(...)
-- Sell all gray items
ATMe.sellGrayItems()
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-- Repair if we need to and merchant allows it
if CanMerchantRepair() and ATMe.needsRepair() then
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RepairAllItems(CanGuildBankRepair())
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print("Your items have been repaired")
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end
end
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function events:PLAYER_LOGIN(...)
-- found from some forums
local b=ActionButton8 _MH=_MH or(b:SetAttribute("*type5","macro")or SecureHandlerWrapScript(b,"PreClick",b,'Z=IsAltKeyDown()and 0 or(Z or 0)%8+1 self:SetAttribute("macrotext5","/wm [nomod]"..Z)'))or 1
QuickJoinToastButton:Hide()
ChatFrameChannelButton:Hide()
ChatFrameMenuButton:Hide()
ChatFrame1ButtonFrame:Hide()
-- ChatFrame1.ScrollBar:Hide()
-- ChatFrame1.ScrollToBottomButton:Hide()
ChatFrame1:SetWidth(400)
ChatFrame1:SetHeight(150)
ChatFrame1:ClearAllPoints()
ChatFrame1:SetClampRectInsets(0, 0, 0, 0)
ChatFrame1:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0)
ChatFrame1EditBox:ClearAllPoints()
ChatFrame1EditBox:SetPoint("BOTTOMLEFT", ChatFrame1, "TOPLEFT", 0, 0)
ChatFrame1EditBox:SetPoint("RIGHT", ChatFrame1, 0, 0)
ChatFrame1:SetUserPlaced(true)
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end
function events:PLAYER_REGEN_DISABLED(...)
StopwatchFrame:Show()
Stopwatch_Clear()
Stopwatch_Play()
end
function events:PLAYER_REGEN_ENABLED(...)
Stopwatch_Pause()
end
function events:PLAYER_DEAD(...)
Stopwatch_Pause()
end
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function events:PLAYER_ROLES_ASSIGNED(...)
if ATMe.amTankInParty() then ATMe.markSelfSquare() end
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end
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function events:PLAYER_UPDATE_RESTING(...)
-- Notify that we should repair
if ATMe.needsRepair() then StaticPopup_Show("REPAIR_ALERT") end
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end
function ATMe.moveFrames()
print("Moving frames to ATMe default locations")
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PlayerFrame:ClearAllPoints()
PlayerFrame:SetPoint("CENTER",UIParent,-350,-225)PlayerFrame:SetUserPlaced(true)
TargetFrame:ClearAllPoints()
TargetFrame:SetPoint("CENTER",UIParent,350,-225)TargetFrame:SetUserPlaced(true)
FocusFrame:ClearAllPoints()
FocusFrame:SetPoint("CENTER",UIParent,-350,150)TargetFrame:SetUserPlaced(true)
end
function ATMe.announceKey()
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for bag = 0, NUM_BAG_SLOTS do
for slot = 1, GetContainerNumSlots(bag)do
itemID = GetContainerItemID(bag, slot)
if GetContainerItemID(bag, slot) == ATMe.keyItemID then
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local link = GetContainerItemLink(bag, slot)
SendChatMessage(link, "PARTY")
return
end
end
end
end
function ATMe.announceTaunts(...)
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event = select(2, ...)
spellId = select(12, ...)
if event ~= 'SPELL_CAST_SUCCESS' or ATMe.taunts[spellId] ~= true then
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return
end
srcName = select(5, ...)
destName = select(9, ...)
spellName = select(13, ...)
message = format("|cffFF0000TAUNT:|r %s used %s", srcName, spellName)
if destName ~= nil then
message = format("%s on %s", message, destName)
end
print(message)
end
function ATMe.activateGoliath()
options = C_GossipInfo.GetOptions()
found = false
for k, v in pairs(options) do
if v['name'] == 'Can you reactivate this goliath?' then
found = true
C_GossipInfo.SelectOption(k)
break
end
end
if not found then StaticPopup_Show("GOLIATH_MISSING") end
end
function ATMe.needsRepair()
for slot = 1, #ATMe.slots do
local id = GetInventorySlotInfo(ATMe.slots[slot])
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local cur, max = GetInventoryItemDurability(id)
if max and cur ~= max then return true end
end
return false
end
function ATMe.sellGrayItems()
sellTotal = 0
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for bag = 0, NUM_BAG_SLOTS do
for slot = 1, GetContainerNumSlots(bag) do
local _, count, _, quality, _, _, link = GetContainerItemInfo(bag, slot)
if quality and quality == 0 then
local price = select(11, GetItemInfo(link))
sellTotal = sellTotal + (price * count)
print("Selling "..count.."x"..link)
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UseContainerItem(bag, slot)
end
end
end
if sellTotal ~= 0 then
print("Made "..GetCoinTextureString(sellTotal))
end
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end
function ATMe.amTankInParty()
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local isParty = UnitInRaid("player") == nil
local isTank = UnitGroupRolesAssigned("player") == "TANK"
local notAlreadyMarked = GetRaidTargetIndex("player") == nil
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return isParty and isTank and notAlreadyMarked
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end
function ATMe.markSelfSquare()
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SetRaidTarget("player", 6)
end
-- Register events
for event, method in pairs(events) do
f:RegisterEvent(event)
end
f:SetScript("OnEvent", ATMe.OnEvent)
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--[[ hooksecurefunc("TalkingHeadFrame_PlayCurrent", function()
TalkingHeadFrame:Hide()
end) ]]--
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function PaperDollFrame_SetMovementSpeed(statFrame, unit)
statFrame.wasSwimming = nil
statFrame.unit = unit
MovementSpeed_OnUpdate(statFrame)
statFrame.onEnterFunc = MovementSpeed_OnEnter
statFrame:SetScript("OnUpdate", MovementSpeed_OnUpdate)
statFrame:Show()
end
CharacterStatsPane.statsFramePool.resetterFunc =
function(pool, frame)
frame:SetScript("OnUpdate", nil)
frame.onEnterFunc = nil
frame.UpdateTooltip = nil
FramePool_HideAndClearAnchors(pool, frame)
end
table.insert(PAPERDOLL_STATCATEGORIES[1].stats, { stat = "MOVESPEED"})
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for i = 1, 7 do
local chat = _G["ChatFrame"..i]
local font, size = chat:GetFont()
chat:SetFont(font, size, "THINOUTLINE")
chat:SetShadowOffset(0, 0)
chat:SetShadowColor(0, 0, 0, 0)
end
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SlashCmdList["ATME"] = ATMe.SlashHandler