ATAddons/ATAutoReactivateGoliath/ATAutoReactivateGoliath.lua

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local f = CreateFrame("Frame")
StaticPopupDialogs["GOLIATH_MISSING"] = {
text = "Option to repair goliath not found; move closer",
button1 = "Ok",
OnAccept = function()
C_GossipInfo.CloseGossip()
end,
timeout = 5,
whileDead = false,
hideOnEscape = true,
preferredIndex = 3
}
f:RegisterEvent("GOSSIP_SHOW")
f:SetScript("OnEvent", function(self, event, ...)
-- check if The Necrotic Wake
local isNecroticWake = C_Map.GetBestMapForUnit("player") == 1666
-- check if Steward
local guid = UnitGUID("npc")
local isSteward = tonumber(guid and strsub(guid, 27, 32)) == 166663
if isNecroticWake and isSteward then
options = C_GossipInfo.GetOptions()
found = false
for k, v in pairs(options) do
if v['name'] == 'Can you reactivate this goliath?' then
found = true
C_GossipInfo.SelectOption(k)
break
end
end
if not found then StaticPopup_Show("GOLIATH_MISSING") end
end
end)