calculateEHP(); $ehp = $this->stats->getStat('EHP Unbuffed'); if($this->type == 'pvp') { return $ehp / 10000; } if($ehp <= 500000) { return $ehp / 10000; } elseif(500000 < $ehp && $ehp <= 1000000) { return 50 + ($ehp-500000) / 20000; } elseif(1000000 < $ehp && $ehp <= 2000000) { return 75 + ($ehp - 1000000) / 40000; } else { return 100 + ($ehp - 2000000) / 100000; } } function sustainScore() { if($this->stats->getStat('Attacks per Second') > 2) { $lsCoefficient = .1; } else { $lsCoefficient = .2; } $ls = $this->stats->getStat('Life Steal'); $loh = $this->stats->getStat('Life on Hit'); if($this->type == 'pvp') { $ls = 0; $loh = 0; } $effectiveLs = $this->stats->getStat('DPS Unbuffed') * $ls * $lsCoefficient; $mitigation = $this->stats->getStat('EHP Unbuffed') / $this->stats->getStat('Life'); return 1 + $mitigation * ($loh * ($this->stats->getStat('Attacks per Second') + 1) / 2 + $this->stats->getStat('Life per Second') + $effectiveLs) / ($this->stats->getStat('Life') * $this->EHPScore() * 10000 / $this->stats->getStat('EHP Unbuffed')); } function miscScore() { return 1 + ($this->stats->getStat('+Maximum Discipline') / 2 + $this->stats->getStat('+Hatred Regenerated per Second') * 2 + $this->stats->getStat('+Discipline Regenerated per Second') * 15) / 100; } function modifyDPSUnbuffed() { parent::modifyDPSUnbuffed(); $this->stats->stats['DPS Unbuffed'] = $this->stats->getStat('DPS Unbuffed') / (1 + $this->stats->getStat('Attacks per Second') / 2); } protected function calculateEHP() { if($this->type == 'pvp') { $ar_mod = 300;$armor_mod = 3000;$inherent_red = 0.30;$incoming_attack = 250000; $net_mod = .50; // no idea what this is for } else { $ar_mod = 315;$armor_mod = 3150;$inherent_red = 0.00;$incoming_attack = 100000; $net_mod = .75; // no idea what this is for } $block_amount = 4206; $ar_red = $this->stats->getStat('Resistance') / ($this->stats->getStat('Resistance') + $ar_mod); $armor_red = $this->stats->getStat('Armor') / ($this->stats->getStat('Armor') + $armor_mod); $total_red = (1 - $ar_red) * (1 - $armor_red) * (1 - $inherent_red); $raw_ehp = $this->stats->getStat('Life') / $total_red; $net = $incoming_attack * $total_red; $after_block = $net * (1 - $this->stats->getStat('Block Chance')) + ($net - $block_amount) * $this->stats->getStat('Block Chance'); $new_mit = $after_block / $incoming_attack; $raw_no_dodge = $this->stats->getStat('Life') / $new_mit; if($this->type == 'pvp') { $net_no_dodge = ($raw_no_dodge - $raw_ehp) * .75 + $raw_ehp; } else { $net_no_dodge = $raw_no_dodge; } $raw_ehp_dodge = $raw_no_dodge / (1 - $this->stats->getStat('Dodge Chance')); $net_ehp_dodge = ($raw_ehp_dodge - $net_no_dodge) * $net_mod + $net_no_dodge; $final_ehp = $net_ehp_dodge * (1 + ($this->stats->getStat('Melee Damage Reduction') + $this->stats->getStat('Missile Damage Reduction')) / 2); $this->stats->stats['EHP Unbuffed'] = $final_ehp; } }