class = $stats->class; parent::__construct($stats); } function EHPScore() { $ehp = $this->stats->getStat('EHP Unbuffed'); if($ehp <= 500000) { return $ehp / 10000; } elseif(500000 < $ehp && $ehp <= 1000000) { return 50 + ($ehp-500000) / 20000; } elseif(1000000 < $ehp && $ehp <= 2000000) { return 75 + ($ehp - 1000000) / 40000; } else { return 100 + ($ehp - 2000000) / 100000; } } function sustainScore() { $effectiveLs = $this->stats->getStat('DPS Unbuffed') * $this->stats->getStat('Life Steal') * .2; $mitigation = $this->stats->getStat('EHP Unbuffed') / $this->stats->getStat('Life'); return 1 + $mitigation * ($this->stats->getStat('Life on Hit') * ($this->stats->getStat('Attacks per Second') + 1) / 2 + $this->stats->getStat('Life per Second') + $effectiveLs) / ($this->stats->getStat('Life') * $this->EHPScore() * 10000 / $this->stats->getStat('EHP Unbuffed')); } function miscScore() { return 1 + ($this->stats->getStat('+Maximum Discipline') / 2 + $this->stats->getStat('+Hatred Regenerated per Second') * 2 + $this->stats->getStat('+Discipline Regenerated per Second') * 15) / 100; } }