stats->getStat('EHP Unbuffed'); if($ehp <= 500000) { return $ehp / 10000; } elseif(500000 < $ehp && $ehp <= 1000000) { return 50 + ($ehp-500000) / 20000; } elseif(1000000 < $ehp && $ehp <= 2000000) { return 75 + ($ehp - 1000000) / 40000; } else { return 100 + ($ehp - 2000000) / 100000; } } function sustainScore() { if($this->stats->getStat('Attacks per Second') > 2) { $lsCoefficient = .1; } else { $lsCoefficient = .2; } $ls = $this->stats->getStat('Life Steal'); $loh = $this->stats->getStat('Life on Hit'); if($this->type == 'pvp') { $ls = 0; $loh = 0; } $effectiveLs = $this->stats->getStat('DPS Unbuffed') * $ls * $lsCoefficient; $mitigation = $this->stats->getStat('EHP Unbuffed') / $this->stats->getStat('Life'); return 1 + $mitigation * ($loh * ($this->stats->getStat('Attacks per Second') + 1) / 2 + $this->stats->getStat('Life per Second') + $effectiveLs) / ($this->stats->getStat('Life') * $this->EHPScore() * 10000 / $this->stats->getStat('EHP Unbuffed')); } function miscScore() { return 1 + ($this->stats->getStat('+Maximum Discipline') / 2 + $this->stats->getStat('+Hatred Regenerated per Second') * 2 + $this->stats->getStat('+Discipline Regenerated per Second') * 15) / 100; } }