(.*?)}', $characterPage, $class);
return strtolower($class[1]);
}
}
class DPClass {
var $dpHTML;
var $class;
var $stats = array();
var $items = array();
function __construct($characterPage) {
$this->dpHTML = $characterPage;
$this->class = get_class($this);
$this->parseStats();
}
function parseStats() {
preg_match_all('{
(.*?):<\/span> (.*?)<\/span><\/nobr><\/div>}', $this->dpHTML, $attributes);
for($i = 0; $i < count($attributes[0]); $i++) {
$attributes[2][$i] = str_replace(',', '', $attributes[2][$i]);
if(preg_match('/%/', $attributes[2][$i]) > 0) {
$attributes[2][$i] = str_replace('%', '', $attributes[2][$i]);
$attributes[2][$i] /= 100;
}
$this->stats[$attributes[1][$i]] = $attributes[2][$i];
}
$this->stats['All Elemental Damage'] = $this->calculateElementalDamage();
$this->stats['DPS Unbuffed'] = $this->calculateModifiedDPSUnbuffed();
}
function calculateElementalDamage() {
$totalElemental = 0;
foreach($this->stats as $stat => $value) {
if(preg_match('/\+DPS \(.*\)/', $stat) > 0) {
$totalElemental += $value;
}
return ($totalElemental > 0) ? $totalElemental + 1 : 0;
}
}
function calculateModifiedDPSUnbuffed() {
return $this->getStat('DPS Unbuffed') * max(1, $this->getStat('All Elemental Damage'))
* max(1, $this->getStat('+DPS Against Elites'));
}
function hallScore() {
return $this->DPSScore() * $this->EHPScore() * $this->sustainScore()
* $this->moveScore() * $this->paragonScore() * $this->miscScore();
}
function DPSScore() {
return $this->getStat('DPS Unbuffed') / 1000;
}
function EHPScore() {}
function sustainScore() {
$effectiveLS = $this->getStat('DPS Unbuffed') * $this->getStat('Life Steal') * .2;
return 1 + ($this->getStat('Life on Hit') + $this->getStat('Life per Second') + $effectiveLS)
* 10 / $this->getStat('Life');
}
function moveScore() {
return ($this->getStat('Movement Speed') > .25) ? 1.25 : 1 + $this->getStat('Movement Speed');
}
function paragonScore() {
return 1 + $this->stats['Paragon Level'] / 2 / 100;
}
function miscScore() {
return 1 + ($this->getStat('Melee Damage Reduction') + $this->getStat('Missile Damage Reduction')
+ $this->getStat('Exp Bonus')) / 2;
}
function getStat($name) {
return (isset($this->stats[$name])) ? $this->stats[$name] : 0;
}
}