ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker','AceConsole-3.0','AceEvent-3.0') local LibQTip = LibStub('LibQTip-1.0') local core = ChoreTracker local trackedInstances = { ['Baradin Hold'] = 'BH', ['Firelands'] = 'FL', } local defaults = { global = { classes = {}, valorPoints = {}, lockouts = {}, } } local classColors = {} local flagColors = {} local function anchor_OnEnter(self) self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default') local columnCount = 2 for instance,abbreviation in pairs(trackedInstances) do columnCount = columnCount + 1 end self.tooltip = LibQTip:Acquire('ChoreTrackerTooltip',columnCount,'LEFT','CENTER','RIGHT') --create the tooltip header self.tooltip:AddHeader('') local valorPointColumn = self.tooltip:AddColumn('LEFT') self.tooltip:SetCell(1,1,'') self.tooltip:SetCell(1,2,'VP') local nextColumn = 3 for instance,abbreviation in pairs(trackedInstances) do self.tooltip:SetCell(1,nextColumn,abbreviation,nil,'LEFT') nextColumn = nextColumn + 1 end --go through all stored raiders for character,instancesTable in pairs(self.db.global.lockouts) do local characterLine = self.tooltip:AddLine('') local class = self.db.global.classes[character] self.tooltip:SetCell(characterLine,1,character,classColors[class],'LEFT') local valorPointColor if self.db.global.valorPoints[character] == 980 then valorPointColor = flagColors['red'] else valorPointColor = flagColors['green'] end self.tooltip:SetCell(characterLine,2,self.db.global.valorPoints[character],valorPointColor,'LEFT') local nextColumn = 3 for instance,abbreviation in pairs(trackedInstances) do if self.db.global.lockouts[character][instance] ~= nil then self.tooltip:SetCell(characterLine,nextColumn,self.db.global.lockouts[character][instance].defeatedBosses,flagColors['red'],'LEFT') else self.tooltip:SetCell(characterLine,nextColumn,'0',flagColors['green'],'LEFT') end nextColumn = nextColumn + 1 end end self.tooltip:SmartAnchorTo(self) self.tooltip:Show() end local function anchor_OnLeave(self) LibQTip:Release(self.tooltip) self.tooltip = nil end function core:OnInitialize() self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default') local ChoresDisplay = CreateFrame('Frame','ChoreTrackerFrame',UIParent) ChoresDisplay:SetPoint('CENTER') ChoresDisplay.background = ChoresDisplay:CreateTexture(nil,'BACKGROUND') ChoresDisplay.background:SetAllPoints(true) ChoresDisplay.background:SetTexture(1,0.5,0,0.5) ChoresDisplay:SetHeight(50) ChoresDisplay:SetWidth(50) ChoresDisplay:Show() ChoresDisplay:EnableMouse(true) ChoresDisplay:SetMovable(true) ChoresDisplay:RegisterForDrag('LeftButton') ChoresDisplay:SetScript('OnDragStart',ChoresDisplay.StartMoving) ChoresDisplay:SetScript('OnDragStop',ChoresDisplay.StopMovingOrSizing) ChoresDisplay:SetScript('OnHide',ChoresDisplay.StopMovingOrSizing) ChoresDisplay:SetScript('OnEnter',anchor_OnEnter) ChoresDisplay:SetScript('OnLeave',anchor_OnLeave) for class,color in pairs(RAID_CLASS_COLORS) do class = class:lower() if class == 'deathknight' then class = 'death knight' end classColors[class] = CreateFont('ClassFont' .. class) classColors[class]:CopyFontObject(GameTooltipText) classColors[class]:SetTextColor(color.r,color.g,color.b) end flagColors['green'] = CreateFont('FlagFontGreen') flagColors['green']:CopyFontObject(GameTooltipText) flagColors['green']:SetTextColor(0,255,0) flagColors['red'] = CreateFont('FlagFontRed') flagColors['red']:CopyFontObject(GameTooltipText) flagColors['red']:SetTextColor(255,0,0) end function core:OnEnable() local name = UnitName('player') if self.db.global.lockouts[name] == nil then self.db.global.lockouts[name] = {} end self:RegisterChatCommand('ct','ViewChores'); self:RegisterEvent('UPDATE_INSTANCE_INFO','UpdateChores') end function core:ViewChores() end function core:UpdateChores() local level = UnitLevel('player') --reset data if necessary core:ResetInstances() core:ResetValorPoints() if(level == 85) then local _,_,_,earnedThisWeek = GetCurrencyInfo(396) local name = UnitName('player') --set class if not already set local class = UnitClass('player') self.db.global.classes[name] = class:lower() --store Valor Points self.db.global.valorPoints[name] = earnedThisWeek --store Saved Instances local savedInstances = GetNumSavedInstances() for i = 1, savedInstances do local instanceName,_,instanceReset,_,_,_,_,_,_,_,_,defeatedBosses = GetSavedInstanceInfo(i) if trackedInstances[instanceName] ~= nil then if instanceReset > 0 then self.db.global.lockouts[name][instanceName] = {} self.db.global.lockouts[name][instanceName].defeatedBosses = defeatedBosses self.db.global.lockouts[name][instanceName].resetTime = time() + instanceReset else self.db.global.lockouts[name][instanceName] = nil end end end end end function core:ResetInstances() for k,v in pairs(self.db.global.lockouts) do for x,y in pairs(self.db.global.lockouts[k]) do if y.resetTime < time() then self.db.global.lockouts[k][x] = nil end end end end function core:ResetValorPoints() end