--- AceEvent-3.0 provides event registration and secure dispatching. -- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around -- CallbackHandler, and dispatches all game events or addon message to the registrees. -- -- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceEvent itself.\\ -- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you -- make into AceEvent. -- @class file -- @name AceEvent-3.0 -- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $ local MAJOR, MINOR = "AceEvent-3.0", 3 local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) if not AceEvent then return end -- Lua APIs local pairs = pairs local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib -- APIs and registry for blizzard events, using CallbackHandler lib if not AceEvent.events then AceEvent.events = CallbackHandler:New(AceEvent, "RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") end function AceEvent.events:OnUsed(target, eventname) AceEvent.frame:RegisterEvent(eventname) end function AceEvent.events:OnUnused(target, eventname) AceEvent.frame:UnregisterEvent(eventname) end -- APIs and registry for IPC messages, using CallbackHandler lib if not AceEvent.messages then AceEvent.messages = CallbackHandler:New(AceEvent, "RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" ) AceEvent.SendMessage = AceEvent.messages.Fire end --- embedding and embed handling local mixins = { "RegisterEvent", "UnregisterEvent", "RegisterMessage", "UnregisterMessage", "SendMessage", "UnregisterAllEvents", "UnregisterAllMessages", } --- Register for a Blizzard Event. -- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) -- Any arguments to the event will be passed on after that. -- @name AceEvent:RegisterEvent -- @class function -- @paramsig event[, callback [, arg]] -- @param event The event to register for -- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name) -- @param arg An optional argument to pass to the callback function --- Unregister an event. -- @name AceEvent:UnregisterEvent -- @class function -- @paramsig event -- @param event The event to unregister --- Register for a custom AceEvent-internal message. -- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) -- Any arguments to the event will be passed on after that. -- @name AceEvent:RegisterMessage -- @class function -- @paramsig message[, callback [, arg]] -- @param message The message to register for -- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name) -- @param arg An optional argument to pass to the callback function --- Unregister a message -- @name AceEvent:UnregisterMessage -- @class function -- @paramsig message -- @param message The message to unregister --- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message. -- @name AceEvent:SendMessage -- @class function -- @paramsig message, ... -- @param message The message to send -- @param ... Any arguments to the message -- Embeds AceEvent into the target object making the functions from the mixins list available on target:.. -- @param target target object to embed AceEvent in function AceEvent:Embed(target) for k, v in pairs(mixins) do target[v] = self[v] end self.embeds[target] = true return target end -- AceEvent:OnEmbedDisable( target ) -- target (object) - target object that is being disabled -- -- Unregister all events messages etc when the target disables. -- this method should be called by the target manually or by an addon framework function AceEvent:OnEmbedDisable(target) target:UnregisterAllEvents() target:UnregisterAllMessages() end -- Script to fire blizzard events into the event listeners local events = AceEvent.events AceEvent.frame:SetScript("OnEvent", function(this, event, ...) events:Fire(event, ...) end) --- Finally: upgrade our old embeds for target, v in pairs(AceEvent.embeds) do AceEvent:Embed(target) end