local core = LibStub("AceAddon-3.0"):GetAddon("AllTheLittleThings") local mod = core:NewModule("PotionMail", "AceEvent-3.0") local db local defaults = { } local options = { } local potList = { ["a"] = 58146, -- Golemblood ["b"] = 58145, -- Tol'vir ["c"] = 58090, -- Earthen ["d"] = 58091, -- Volcanic ["e"] = 57194, -- Concentration ["f"] = 57192, -- Mythical } local mailQueue = {} -- used in /atlt pots function mod:OnInitialize() self:RegisterSlashCommand("AddPotions", "pots") end function mod:OnEnable() self:RegisterEvent("MAIL_SHOW", "MailQueueCheck"); self:RegisterEvent("MAIL_SUCCESS", "MailQueueCheck"); end function mod:AddPotions() -- get all guild members for i=1,GetNumGuildMembers() do local name, rank = GetGuildRosterInfo(i) name = name:lower() if rank == "Member" or rank == "Officer" or rank == "Guild Master" then if mailQueue[name] == nil then mailQueue[name] = {} end end end -- parse msg:gsub("([^%d%s]+)(%d+)(%w)", function(name, ct, type) local typeRef = potList[type] name = name:lower() ct = tonumber(ct) if typeRef and ct then for i,_ in pairs(mailQueue) do if i:match("^"..name) then mailQueue[i][typeRef] = ct print(format("Queued %dx |Hitem:%d|h[%s]|h for %s", ct, typeRef, GetItemInfo("item:"..typeRef), i)) end end end end) -- cleanup array for name,data in pairs(mailQueue) do local ct = 0 for i,v in pairs(data) do ct = ct + v end if ct == 0 then mailQueue[name] = nil end end end --[[ Things to do here still: - remove debug - consumables.php: group names together in slash args - consumables.php: split slash by pots? - if we don't have mats for this player, move to end of queue - use a flag of sorts to keep track of who was moved and who was not; reset flags on... mailbox close? this way we don't keep going through the queue over and over at the end - change data structure to numerical array (so we can move to the end) - change subject line to include amount - the lowercase first letter bugs me - do check when parsing slash command to make sure there are no ambiguous targets (Eternal/Eternity) - compress slash command more: limit to first 4 letters (chir40d, chir->chira)? 3 may be possible but has higher collisions allow for chaining (chira40d2e6f - 40d, 2e, 6f)? include length of name after characters *in hex* (chi540d - "chira" has length of 5) - re-consolidate stacks at the end of the queue - add a command to display how much left of each is needed vs how much you have ]] local mailQueueTimer function mod:MailQueueCheck(caller, passData) local name,data = next(mailQueue) if not data then return -- no need to process queue end local delay = 0.5 if caller == "MAIL_SUCCESS" then -- MAIL_SUCCESS fires on open too, so going to make sure we're looking at a Send Mail screen if MailFrame.selectedTab ~= 2 then return end end if mailQueueTimer then self:CancelTimer(mailQueueTimer, true) end -- slight pause to allow for items to disappear mailQueueTimer = self:ScheduleTimer(function() do self:Print(caller) -- return end -- find all slots for splitting onto local emptySlots = {} for bag=0,NUM_BAG_SLOTS do local free = GetContainerFreeSlots(bag) for _,slot in ipairs(free) do table.insert(emptySlots, bag*100+slot) end end -- need to keep track of what to push to Send Mail window when the item lock clears local pushQueue = {} local checkItemLock = function(_, bagID, slotID) local globalID = bagID*100+slotID self:Print("ITEM_LOCK_CHANGED fired", globalID) if pushQueue[globalID] then local _, _, locked = GetContainerItemInfo(bagID, slotID) if not locked then PickupContainerItem(bagID, slotID) ClickSendMailItemButton() pushQueue[globalID] = nil -- if our queue is empty if not next(pushQueue) then self:UnregisterEvent("ITEM_LOCK_CHANGED") self:Print("Unregistering ITEM_LOCK_CHANGED") end end end end local initializeQueue = function() self:RegisterEvent("ITEM_LOCK_CHANGED", checkItemLock) self:Print("Registering ITEM_LOCK_CHANGED") end -- swap tabs if we need to if MailFrame.selectedTab ~= 2 then MailFrameTab_OnClick(MailFrame, 2) end ClearSendMail() -- set name SendMailNameEditBox:SetText(name) -- fill out shit for item,ct in pairs(data) do print("--------- NEXT ITEM:", item) if ct > 0 then local inv = GetItemCount(item) print("Checking item count:", inv, ct, inv 0 then for slot=1,GetContainerNumSlots(bag) do -- make sure the item we want is this slot if GetContainerItemID(bag, slot) == item then local _, slotCt, locked = GetContainerItemInfo(bag, slot) print("LOOP", GetItemInfo("item:"..item), slotCt, "/", ct, locked) if locked then -- the item is locked for whatever reason. abort? self:Message("|Hitem:%d|h[%s]|h in bag %d, slot %d is locked.", item, GetItemInfo("item:"..item), bag, slot) return else -- if item too many; find empty spot to dump extras if slotCt > ct then -- check to make sure we can split if #emptySlots == 0 then print("Not enough bag space to split. Aborting.") ClearSendMail() mod:CancelAllTimers() return end -- pop empty slot off the list local extraSpace = table.remove(emptySlots) local extraBag, extraSlot = floor(extraSpace/100), extraSpace % 100 -- split and place print("splitting", bag, slot, slotCt-ct) SplitContainerItem(bag, slot, slotCt-ct) print("extras at", extraBag, extraSlot) PickupContainerItem(extraBag, extraSlot) -- place -- check when lock is clear if not next(pushQueue) then initializeQueue() end pushQueue[bag*100+slot] = true -- register source as push target ct = 0 break else -- item should have enough print("adding to mail", bag, slot, ct, slotCt, ct-slotCt) PickupContainerItem(bag, slot) ClickSendMailItemButton() ct = ct - slotCt print("and after", ct) if ct == 0 then break end end end end end end end end end -- click send mailQueue[name] = nil -- self:ScheduleTimer(function() -- mailQueue[name] = nil -- ClearSendMail() -- self:MailQueueCheck() -- end, 5) mailQueueTimer = nil end, delay) end